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- Subject: Re: Re[2]: Bookworm Adventures Postmortem
- From: "Ivan-Assen Ivanov" <ivanassen@...>
- Date: Sun, 18 Mar 2007 15:29:35 +0200
> I'm not sure this is even possible on the Xbox 360 - I think it
> doesn't allow execution of native code which is not digitally signed -
> and you can only sign it during the certification of a game at
> Microsoft, not yourself and certainly not during execution on a user
> machine.
Given all the other holes in the XBox. I can't imagine it would end up
being terribly hard to get this done.
First, there are no "other holes" in the Xbox; there has been
precisely one, very difficult to exploit hole allowing execution of
unsigned code. Second, when you are a legitimate developer pursuing
release of a retail title, not a hacker in a basement trying to get
MAME working on yet another platform, security holes are not one of
your normal development tools.
Anyway, to get this back to Lua - a guy named Dean Calver has gotten
Lua to work somewhat sensibly on the 360 using Lua2IL retargeted to
XNA (see http://xnua.com). This is maybe a more promising direction
than trying to circumvent the native code execution barrier.