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- Subject: lua_newthread and lua_close
- From: Graham Wakefield <lists@...>
- Date: Sun, 25 Mar 2007 20:07:33 -0700
Hi,
I'm having some hard to understand behavior; I create new threads
using lua_newthread, and lua_resume them periodically from C++.
However, I may wish to at some point terminate a thread before it has
completed; I tried calling lua_close() on the thread's lua_State, but
it seems to trigger garbage collection prematurely in other threads.
I also tried setting the thread to nil in the global environment, but
this doesn't trigger collection.
Is there a way to terminate a yielded thread, freeing any resources
it was (uniquely) using, whilst leaving other (related) lua states
intact?
Thanks.