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- Subject: Re: Speed issue?
- From: Eugen-Andrei Gavriloaie <shiretu@...>
- Date: Wed, 26 Mar 2008 02:46:42 +0200
Interesting solutions. I will experiment with them right away.... But
first I must make some serious docs reading :)
Thank you
On Mar 26, 2008, at 2:39 AM, Graham Wakefield wrote:
2. I need a method of keeping some kind of "state" or "session" on
each connection. This "session" is
opaque from c++ point of view. Must be opaque because the user of
the server must write his own
Lua scripts and keep his own state particular for each application.
For example, I have app1 and app2.
App1 must keep an username and a passowrd in his "session" and app2
must keep a counter of some kind.
How about a coroutine per session: lua_newthread() & lua_resume()?
Session storage would come for free in the form of any local
variables.
Can this generate memory issues on a large number of connections
due to large number of interpreter spawn?
lua_States can be recycled, providing they exit without error,
though it might be safer to create a new one for each session anyway.
Another method is to spawn an interpreter for each application and
find a way to distinguish between connection 1's
session and connection 2's session. Anyway, applications are few in
number and i can afford to open a Lua interpreter
for each app.
You could run each app in a different OS thread?
If each per-session lua_State is created with lua_newthread(), you
can also store state global to the entire application by sharing a
data structure from the parent lua_State. Also, giving each app a
isolated parent lua_State stops one app from stomping on another.