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- Subject: Re: Speed issue?
- From: Graham Wakefield <lists@...>
- Date: Tue, 25 Mar 2008 20:58:16 -0700
On Mar 25, 2008, at 6:23 PM, Eugen-Andrei Gavriloaie wrote:
2. I need a method of keeping some kind of "state" or "session"
on each connection. This "session" is
opaque from c++ point of view. Must be opaque because the user of
the server must write his own
Lua scripts and keep his own state particular for each
application. For example, I have app1 and app2.
App1 must keep an username and a passowrd in his "session" and
app2 must keep a counter of some kind.
How about a coroutine per session: lua_newthread() & lua_resume()?
Session storage would come for free in the form of any local
variables.
One little issue... each lua_newthread() pushes a lua_State on the
stack of the parent context. Right? And they need to stay there,
otherwise
will be garbage collected. On the other hand, stack space is
precious and limited. And I will surly have hundreds of
connections... So, I need to
pop the lua_State from the stack and keep it somewhere and make Lua
interpreter understand that is not allowed to garbage collect it.
Am I right? Any idea how can I keep this lua_State in the parent
interpreter?
Thank you very much for your help!
Well, I wouldn't worry too much a few hundred stack slots... but...
Typically, to avoid collection, new threads can be placed into the
registry, or a designated table in the registry.
E.g. to create:
L2 = lua_newthread(L);
lua_pushvalue(L, true);
lua_settable(L, LUA_REGISTRYINDEX); // pops the thread from the
parent state
.. now do things with L2, e.g. push a function and lua_resume() it.
When the session expires, you can let garbage collection occur again
like this:
lua_pushthread(L2);
lua_pushnil(L2);
lua_settable(L2, LUA_REGISTRYINDEX);
Also note that garbage collection and LUA_REGISTRYINDEX is shared
between the parent and all child states.