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This is somewhat OT (but not in the sense that it's part of a larger
lua project).  I don't really use windows that often and am looking
for some pointers for tracking down some really nasty dll issues.  How
does one deal with static data members in a C++ class that's in a dll?
 I can't find any info googling.  As best I can tell, my static vars
are off in some strange memory zone and thus causing crashes.  Anyone
perhaps know something about this, where I can find info, better
places to ask?

thanks for humoring me,
best,
wes