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- Subject: symbols c/c++ link problems
- From: "Wesley Smith" <wesley.hoke@...>
- Date: Tue, 24 Jun 2008 12:29:33 -0700
Hi list,
I'm having some problems with symbol mangling in C++ and linking that
I can't seem to figure out. I have a C++ template class that uses lua
API functions. It serves as my base class for userdata modeling. For
some reason though, when I inherit from this class, the lua symbols
used look like this:
U __Z10luaL_errorP9lua_StatePKcz
U __Z10lua_gettopP9lua_State
U __Z10lua_insertP9lua_Statei
U __Z10lua_rawgetP9lua_Statei
U __Z10lua_rawsetP9lua_Statei
I've checked and double checked my code and everywhere I include lua
headers I have this:
#ifdef __cplusplus
extern "C" {
#endif
#include "lua.h"
#include "lauxlib.h"
#ifdef __cplusplus
}
#endif
which leads me to believe that the symbol mangling shouldn't be
happening. There aren't any weird compilation settings. Here's the
GCC call:
/usr/bin/gcc-4.0 -x c++ -arch i386 -pipe -Wno-trigraphs
-fpascal-strings -fasm-blocks -g -O0 -fmessage-length=0
-mfix-and-continue -Wno-deprecated-declarations -Wno-invalid-offsetof
-mmacosx-version-min=10.4 -DLUA_USE_MACOSX -D__MACOSX_CORE__ -lpthread
-isysroot /Developer/SDKs/MacOSX10.4u.sdk -c luaOfTexture.cpp -o
luaOfTexture.o
Any ideas?
thanks,
wes