[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Lua and Xcode for the clueless
- From: "Vaughan McAlley" <ockegheim@...>
- Date: Fri, 18 Jul 2008 14:15:13 +1000
In the end it turned out I needed to refer to the correct header file.
I heard my first live music coming through via Lua last night. I can
now work on the Lua script, which is much more interesting.
All this despite my brain being astonishingly resistant to all but the
most superficial understanding of linking, libraries or object
oriented programming! There's much to be said for trying every
possible combination of options, if you have the time.
Thank you for your help Peter & David,
Vaughan
2008/7/18 David Dunham <david@gamehouse.com>:
> On 16 Jul 2008, at 20:44, Vaughan McAlley wrote:
>
>> I'm trying to import Lua into my Xcode project which deals with
>> real-time MIDI data.
>
> As I recall, it was pretty straightforward to create an Xcode project which
> creates a static library (I called it liblua.a). I did this because I never
> trust makefiles to do universal builds.
>
> (I did the same with Visual Studio.)
>
> David Dunham Development Manager
> +1 206 926 5722 GameHouse Studios
>
>
>