I would love to see a raw and simple graphics API for Lua.
Support for layers, fonts, alpha and event handling, that's it.
No need for animations, gui widgets, etc.
Cairo is great, but support for keyboard and mouse would be needed
as well.
Also, its Lua binding misses X11 support.
I liked the Scrupp simple API (but no support for layers).
--
Francisco
On Fri, Aug 15, 2008 at 1:21 AM, <askok@dnainternet.net> wrote:
I'll be coming back to the dream / concept of LuaX later, but from
another
angle. This time, everything's working with regular Lua 5.1 package
model.
And it won't be called LuaX. And it will use Cairo for vector
graphics.
-asko
On Fri, 15 Aug 2008 09:48:11 +0800
"Kenneth LO" <kenlo88@gmail.com> wrote:
LuaX no longer maintained? I tried it some time ago (probably year
2006). It definitely is good software with many powerful packages
linked in. At that time my interest was a tiny (<500k) cross
platform
GUI + Lua solution. But it turns out that doing GUI on SDL is not
that sort of thing I imagined.
Back to murgaLua. It's tiny but it's not fltk2. And fltk2 looks
like
progressing very slowly (e.g. fl_table). For GUI bindings, tcltk is
probably more powerful especially they now have native OS support.
On game scripting engines, how about luaplayer on PSP?