Hi List,
I've been incorporating Lua into my game/simulation engine for the last few months. I've found the coroutine support great for building hierarchical state machines, although I got a bit thrown by loosing "self" inside a coroutine.resume.
I'm wondering if anyone can point me towards tools or sample code for doing things like fuzzy logic, Bayesian reasoning or hierarchical task networks in Lua. Although I get the feeling that HTN just requires a language designed for it. I'm just trying to do a survey of what tools might exist that might do a good job at making decisions inside of my AI, right now my if-then-else clauses aren't quite going to cut it.
Thanks for any input.
-gedalia
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