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- Subject: Re: Lua licensing thoughts
- From: Rob Hoelz <rob@...>
- Date: Sun, 28 Sep 2008 18:39:27 -0500
Polarina <gabrielp@simnet.is> wrote:
> Lua bytecode is just data, and GPL doesn't restrict what data a
> computer program uses. Your statement is like saying that you can't
> view websites containing CC licensed art because the browser is GPL
> licensed.
>
> On Sun, 2008-09-28 at 17:43 -0500, Rob Hoelz wrote:
> > David Given <dg@cowlark.com> wrote:
> >
> > > Mildred Ki'Lya wrote:
> > > [...]
> > > > Not only that, but this licence is far from an open source/free
> > > > software licence. If you care about this ideal, you might want
> > > > to change it. To be clear, when it will be released, it won't
> > > > be free software.
> > >
> > > The CC people say specifically that you shouldn't use a CC
> > > license for software:
> > >
> > > http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F
> > >
> > > But using CC for the *artwork* and data downloadables should work.
> > >
> >
> > So if all the story is scripted in Lua, and it's under a CC
> > license, I can't run it on a GPL engine?
> >
> > -Rob
>
Great! That's just what I thought; just want to make sure. Thanks for
all the feedback!
-Rob