On Sun, Nov 2, 2008 at 12:27 PM, Etherous <etherous@gmail.com> wrote:
I'm running Mac OS 10.5.5 and Using Xcode 3.1.1 and Lua 5.1.4. I'm
trying to
embed Lua into my C++ application. When I build it, at the linker
stage I
get the following errors:
"lua_pcall(lua_State*, int, int, int)", referenced from:
vConsole::run() in main.o
My best guess: you need
extern "C" {
...
}
around your #include of "lua.h", as your lua library has been compiled
as C, not C++. (Or you could recompile it as C++, if you prefer.)
-- James