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- Subject: Re: Explicit call of C++ destructors from within Lua (Lunar based)
- From: Hakki Dogusan <dogusanh@...>
- Date: Wed, 26 Nov 2008 15:09:13 +0200
Hi,
Michael Bauroth wrote:
Hi Hakki,
I would strongly prefer LuaBind at the moment, because it seems the
easiest way to write an LuaBaseClass with an abstract Bind() method, so
that each C++ class only needs to implement this method with the needed
binding stuff.
WDYT
I didn't use LuaBind, can't comment about it.
I used SWIG (for Python) and toLua (once, for Lua 4.x?) for binding of a
C++ library. Whenever a new Python version is released, someone asks for
my binding for it. I re-generate binding with SWIG, compile, upload it
.. (Funny thing is, I'm not using neither my binding nor target library
and Python since Python-1.5. Since target library is a commercial
product, I can't open source my SWIG interface '*.i' files, neither. :) )
Nowadays, I'm using Lunar or manual binding.
But, I always seperate C++ implementation with binding implementation
for my code. I don't have another option for a foreign library, anyway :)
Regards
Micha
Hakki Dogusan schrieb:
[snip]
--
Regards,
Hakki Dogusan