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Hi! I’ve found some bugs and minors in Lua source while
developing. Maybe it would be useful for others as well. lauxlib.c ========= 574: freopen doesn't work on WinCE devices, use fclose and
fopen instead llex.c ====== 199: isalnum returns true for EOZ(-1) on WinCE device, so I
have to check it in the condition like this: ls->current != EOZ && mathlib.c (in order to compile with integer Lua number type) ========= 27: use fabs instead of abs 30-180 : use define LUA_NUMBER_DOUBLE to remove functions
that are not defined for integer type Lua number (sin, sinh, cos, cosh, tan,
tanh, asin, acos, atan, atan2, ceil, floor, modf, sqrt, log, log10, exp, deg,
rad, frexp, ldexp ) 92: use luai_nummod instead of fmod (thatswhy it's defined I
think) 110: use luai_numpow instead of pow (thatswhy it's defined I
think) 184: replace lua_Number to double like this: double r =
(double)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; 215-245: use define LUA_NUMBER_DOUBLE to remove functions
that are not defined for integer type Lua number lobject.h ========= 103: l_isfalse may contain this: || (ttisnumber(o)
&& nvalue(o) == 0) in order to work like other languages lucaonf.h ========= 164: surround LUA_API define with ifdef in order to be able
to use differently in different projects/solutions 521: surround LUA_NUMBER_SCAN and LUA_NUMBER_FMT with #ifdef
LUA_NUMBER_DOUBLE in order to be able to use integer as Lua number and define
these as "%d" in else case 537: surround luai_nummod with #ifdef LUA_NUMBER_DOUBLE and
define as ( (a) % (b) ) in else case 538: convert a and b to double before calling pow (in order
to compile with integer type Lua number) 595: change double u member to LUA_NUMBER in the union (I
think) Please tell me if I’m wrong. Kind regards, T:
+36 (1) 872-0000 |