[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Performance Question
- From: "Raymond Jacobs" <raymondj@...>
- Date: Thu, 8 Jan 2009 13:01:00 -0500
Greetings all,
I am running a trivial script, about 200 times per second and I am seeing some significant slow-down from it.
The script is run each time via a lua_loadstring into a co-routine; given my high frequency use, what kind of benefit
could I expect to see from pre-compiling the script? I have read that compiled Lua is not compatible across platforms,
so I imagine I would have to do this on first use, and cache it for later? rather than precompiling everything up front into files.
Also, i am planning on writing a Lua function to process, oh 10,000 objects (a table of 10,000 objects); i imagine that Lua's speed would be enough to
do basic arithmetic and such on these objects; but I am more concerned on the need to 'box' and 'unbox' these 10,000 objects from C into a table, and then
back again; does anyone have experience with this?
Thanks for any information you can provide :)
Raymond Jacobs
Owner,
Ethereal Darkness Interactive
www.edigames.com