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- Subject: Re: LuaSocket 3.0 ?
- From: Matthew Wild <mwild1@...>
- Date: Tue, 20 Jan 2009 02:54:34 +0000
On Tue, Jan 20, 2009 at 2:48 AM, Luiz Henrique de Figueiredo
<lhf@tecgraf.puc-rio.br> wrote:
>> On Mon, Jan 19, 2009 at 1:32 PM, Linker <linker.m.lin@gmail.com> wrote:
>> > Wish base64's "\0" bug is fixed.
>> > I think we have to handle this issue with caution, which a string has a '\0'
>> > in it.
>> >
>>
>> Agreed, for this reason I am having to supply a separate base64 lib with my app.
>
> Shameless plug: http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#lbase64
>
If I recall correctly we are using your routines :) They form part of
a general encodings library. Many thanks for it!
Matthew.