[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Has anyone played with theis 2D Engine
- From: Steven Johnson <steve@...>
- Date: Thu, 19 Mar 2009 01:11:53 -0600
It was mentioned briefly about a month ago,
http://lua-users.org/lists/lua-l/2009-01/msg00674.html, and once a few
months earlier in connection with LuaSDL.
The more recent of the two topics came just as I was running into a
lot of trouble trying to test something in 3D that could be done
better in 2D (basically, fast-moving extremely jittery projectile in
3D + "projectile cam" -> headache). In order to make that test, I was
trying to resuscitate some crappy OpenGL / SDL / FreeType code I'd
written several years ago for prototyping, which was horrendously
painful and slow-going. So my sentiments echoed Evan's, and I grabbed
Love2D.
It's quite easy to get things up and running. Kids could do a lot with it.
A friend of mine is using it to learn Lua. He and I have been playing
with it and putting demos together. Pursuant to that, I've basically
thrown my entire Lua standard library code at it, and after working
out a few kinks, e.g. parts of said library that were too
game-specific, the only real (small) surprise was the filesystem
change, presumably for sandboxing / safety reasons. Bugs or gotchas
have been pretty minor. The main trouble has been finding time to work
on it. :(