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> > What I want to do is add a "local" variable in C, for a lua script
to
> access.
> 
> You can send those declarations before loading the script: use a
custom
> lua_Reader.

lua_Readers? (*shudder*), fortunately I've avoided the need to use those
so far - the docs confused me no end! :)
 
The problem is that the values I set can only be retrieved from my c
code.  The example I used was a really trivial one, the actual values
will generally be "lunar" wrapped c++ class instance user data (although
not exclusively).