lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


 

I wrote code below to cache read-only table specially for environment table.

 

---- immutable multiple inheritance

--- retrieve and cache item from base classes

local function cache_index(t, k)

  local val;

  if not k or type(k) == "number" then return nil end

  for _, env in ipairs(t) do

    val = env[k]

    if val then

      rawset(t, k, val) -- cache value

      return val

    end

  end

end

---- Readonly inherit from one or more base classes.

--- If child is nil, return new class inherit from ...

--- ... can be nil, while #child > 1.

--- All parameters should be tables.

--- child should not has numeric member

--- Carefully check dead-loop of multiple inheritance.

function inherit_scopes(child, ...)

  if not child then

    child = {__mode = "kv"}

  end

  local n = select('#', ...)

  for k = 1, n do child[#child + 1] = select(k, ...); end

  if #child < 1 then return false, "No base class found."; end

  if #child == 1 then

    return setmetatable(child, {__index = child[1]})

  end

  return setmetatable(child, {__index = cache_index})

end

 

 

Regards,

Gary

 

From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Brian Weed
Sent: Tuesday, July 28, 2009 2:36 AM
To: lua@bazar2.conectiva.com.br
Subject: Table cache

 

Is there a way to cache/re-use tables automatically behind the scenes?

 

This is what I want to do:

 

function foo()

    local t = ObjectFactory() – This function returns tables (from a pool of reusable tables, or new table if pool is empty)

    …

    -- use ‘t’

    …

-- When ‘t’ goes out of scope, (i.e. no more refs to it) I want it to automatically be added back into the pool for re-use.

-- ‘t’ may be passed to other functions (or returned from this function), so I can’t just place it back into the cache manually at the end of this function.

end

 

I was hoping that when someone wants a “new” object, I could remove it from the pool of unused objects, and add it to a table of weak references to “used” objects before I give it to the user.

If there was a way for me to be notified when the object has no more strong refs to it, I could move it back into the pool (before its actually garbage collected).  It seems that I can’t use __gc to do this, since that only gets called for userdata (not tables), and may be too late.

 

The problem I’m trying to solve is that the programmers on this project have written lots of code that is constantly creating way too many temporary objects, which bogs down the memory manager (causes low frame rates, and choppiness).

 

I would like to solve this problem automatically in one spot, at all possible (auto cache these objects, and reuse them), so that we don’t have to modify all the places that cause this.

 

I’m thinking that maybe this can’t be done.  Perhaps there would be too many side effects to resurrecting the object.

 

Thanks.

 

Brian