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- Subject: Getting lua to travel on .NET and the like
- From: Raymond Jacobs <raymondj@...>
- Date: Fri, 4 Sep 2009 14:59:42 -0400
Greetings all,
I'm currently developing a write-once-run-anywhere game authoring tool, which uses lua for scripting.
Our main 'VM' is in C++/Win32/DirectX, but we have strong aspirations for:
Flash10
Silverlight
XNA
So far, I've found very little in the way of getting Lua to run on these platforms.
The closest I have come, is using lua-alchemy for Flash/Flex; but they lack the C-API which we rely on.
I've found various C#/.NET lua implementations however, due to the 'lockdown' of silverlight and XNA it doesn't seem they will work.
So the questions are;
Is there any concern among the Lua group about the difficulties of spreading Lua to these new and popular technologies?
Are we simply waiting for a 'native' Lua VM Library to be written by an industrious fellow, in C# or the like?
What are some basic difficulties in writing/porting a lua compiler/vm with the C-API present?
Am I mistaken in any of my assertions, maybe I'm just missing something?
Any feedback i can get on this would be excellent,
Thanks,
Raymond Jacobs
Owner,
Ethereal Darkness Interactive
www.edigames.com