[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Is a Lua system easily embeddable?
- From: Andre de Leiradella <aleirade@...>
- Date: Sat, 05 Sep 2009 15:43:56 -0300
KHMan wrote:
[snip]
I'm glad that there are solutions being offered like the Makefile
converter, instead of just yakking and yakking like what I am doing. :-)
What would be really useful right now is some sample implementation of
bundling complex modules that integrates nicely into the original
module's codebase. Then again, the sample solution might be perfect for
party X but party Y might jump up and vehemently disagree. And we'll be
back to square one... :-)
I agree with you in that it's impossible to satisfy everyone. But we
shouldn't make things hard for any party.
I think we can all agree that evolving software is easier then the other
way around. Taking a complex piece of software and trying to make it
simpler is hard because things get too intricate so removing things
without breaking the software requires a great amount of work.
Lua is simple, and great and complex things are built on top of it, like
i.e. Lua for Windows.
Lua modules are complex, and the discussions here in the list proves
it's hard to make it simple again.
I believe libraries should be simple again. They should compile to
static libraries and have a clear indication of its dependencies on both
other libraries and additional Lua code required to use it. The
developer could then just initialize everything in the proper order to
have the final product.
On top of that, there could be a build system (LuaRocks?) that can take
a library and, by using information provided by it, compile it to a
dynamic library that could just be required to be used in the host
application.
That way, both parties (people that builds monolithic Lua platforms i.e.
for embedded devices and people on desktops) will be allowed in the,
huh, party.
Cheers,
Andre