After creating a library named console.dll, I encountered a problem that
was discussed once on the list (see thread [1]).
The source file for my console.dll is:
#include "lua.h"
int luaopen_console (lua_State *L) { return 0; }
I run
lua -lconsole
from the directory, where console.dll resides, and get the following:
lua: error loading module 'console' from file './console.dll':
The specified procedure could not be found.
stack traceback:
[C]: ?
[C]: ?
[C]: ?
According to the message, Lua fails to find the procedure in
'./console.dll', but that is not true, as in fact it fails on
C:\Windows\system32\console.dll (see [1]).
BTW, my package.cpath begins with "./?.dll;"
So it seems that even if the problem itself is hard to resolve, then at
least the error message should be corrected, since it is misleading.
[1] http://lua-users.org/lists/lua-l/2006-12/threads.html#00047