[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Lua for large apps
- From: Enrico Colombini <erix@...>
- Date: Sun, 27 Sep 2009 20:38:28 +0200
GrayFace wrote:
Another example is King's Bounty game. Armored Princess has 1 MB of lua
scripts in it, which is more than 30K lines of code.
I had no problems at all with ~12K LOC and 3 people working on them. I
wrote the engine (4K LOC on the Lua side), my co-workers 8K LOC of scripts.
Putting a lot of effort into planning, design and organization is of
course a good idea. As is thorough piece-by-piece testing. But that's
not Lua-specific :-)
Enrico