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- Subject: LuaJIT 2 and the creation of object files/executables
- From: Joshua Jensen <jjensen@...>
- Date: Mon, 02 Nov 2009 08:45:55 -0700
For consoles such as Xbox 360, it is not possible to emit instructions
on the fly and pass certification to ship the game. Ignoring the fact
that the Xbox 360 is PowerPC-based and therefore incompatible with
LuaJIT in its current form, could the code generator be tailored to
generate a linkable .obj file with a translation of the Lua code to
native instructions?
For LuaJIT in its current form, is it a possibility to generate a
linkable x86 .obj file or an executable from a Lua script? I have used
Lua heavily within a build system, with Lua scripts (often the same)
being called hundreds of times from different build processes. Having a
native x86 version of the script could save a great deal of time over
hundreds of invocations.
Thanks.
Josh