[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: GSL shell release 0.9.6 plus standard Lua module
- From: Francesco Abbate <gslshell@...>
- Date: Tue, 5 Jan 2010 10:31:17 +0100
2010/1/4 Wesley Smith <wesley.hoke@gmail.com>:
> You have to do your typical OpenGL stuff.
>
> gl and GL map to cgl
Hi Wesley,
the problem is that for GSL Shell I would not like to use the opengl
technology. I would like to have instead a software algorithm to
simply handle hidden surfaces. For me using opengl with GSL shell is
like killing a fly with a bazooka, I would like to have a more light
weighted solution.
I would like to have also something that can integrates smoothly with
AGG and I don't know if the z-buffer technique can do the affair (may
be yes)...
Francesco