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> Is there any update on this issue?  Is it safe to remove, in inet_trybind,
> socket_destroy(ps) ?   Or is that destruction relied on elsewhere (ex:
> socket.bind) ?

Is LuaSocket even still maintained?

Sorry if I'm wrong (I hope I am), but I rarely see any response on
LuaSocket problems — and LuaSocket is the corner-stone module for a
lot of Lua code out there.

Alexander.