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Sam Roberts wrote:
If you write it in obj-c, it's portable to nothing. If you wrap the iphone obj-c UIKit in C, and write your app to only that C API, it is portable to other systems, this is the traditional way to do multi-platform applications, and it's so painful, you don't see it being done that often, and the results don't usually look native.
But if you are programming a game and you write it in C using OpenGL ES, it's mostly portable anyway.
Enrico