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- Subject: Re: Lua binding compare-and-contrast
- From: Tim Mensch <tim-lua-l@...>
- Date: Sat, 18 Dec 2010 10:18:30 -0700
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On 12/17/2010 3:08 PM, Michal Kottman wrote:
> On Fri, 2010-12-17 at 13:10 -0700, Tim Mensch wrote:
>> The point wouldn't be to prevent me from installing Ruby and gems (I
>> have them installed already, as it turns out -- I do LIKE Ruby), but to
>> prevent it from being a dependency in my cross-platform game library.
>
> Well, technically you need Ruby only when you generate the bindings, not
> when you are going to use it - you can distribute the generated source.
> You just have to remember to run the generator every time you change the
> API before commiting/releasing :)
...except if I want the users to be able to create bindings for their
own functions, in which case I need to ship the entire solution. ;)
Tim
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- References:
- Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Philippe Lhoste
- Re: Lua binding compare-and-contrast, Michal Kottman
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Michal Kottman
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Michal Kottman