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> Well, it's not that easy because the constants may contain nested
> GCproto objects or template tables holding more constants. And
> you'll need to intern some constants upon deserialization, but not
> others. The VM probably needs some changes to handle loading
> bytecode efficiently. Haven't looked into this in detail.

Hmm, so it is not such a simple trivial task after all. Yet reading whole thread I can see it is very anticipated feature, since it's showstopper for those wanting to use LuaJIT in commercial applications (mostly games) without disclosing scripts source code.

I think opening little sponsorship could be way to go to get this feature done :) I'd gladly contribute to it.

Cheers,
-- 
Adam Strzelecki