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- Subject: Re: Is there any plan to make luajit support bytecode?
- From: Adam Strzelecki <ono@...>
- Date: Thu, 14 Apr 2011 23:22:06 +0200
> Well, it's not that easy because the constants may contain nested
> GCproto objects or template tables holding more constants. And
> you'll need to intern some constants upon deserialization, but not
> others. The VM probably needs some changes to handle loading
> bytecode efficiently. Haven't looked into this in detail.
Hmm, so it is not such a simple trivial task after all. Yet reading whole thread I can see it is very anticipated feature, since it's showstopper for those wanting to use LuaJIT in commercial applications (mostly games) without disclosing scripts source code.
I think opening little sponsorship could be way to go to get this feature done :) I'd gladly contribute to it.
Cheers,
--
Adam Strzelecki