On Mon, Jul 11, 2011 at 12:49 PM, Tim Mensch <
tim-lua-l@bitgems.com> wrote:
> If only this had existed a year ago, I wouldn't have spent much of the
> last year implementing it all myself. :/
>
> As cool as Mongrel/Mir are, I decided to go with the Nginx/ngx_lua
> approach, though. Still not done with the client networking code, but I
> don't need to do much at this point, since I'm just handling virtual
> currency transactions and not doing real-time multiplayer.
>
> The game engine also looks good, and when I get some free time I'll have
> to check it out; if it's good enough I may try to marry it to the parts
> that I like from my engine for my next game, which will have more
> multiplayer communication needs. My current game [1] was written about
> 95% in Lua, but is pretty much done and stable at this point.
>
> On further reflection, though, a lack of a Windows version (or other
> desktop version) would be a pain. I specifically ported my library to
> Windows to make development easier, faster, and generally better.
> Especially with Lua development it's awesome to be able to go in and
> edit a file and immediately reload it in the game without having to jump
> through hoops to get a new build on the device. So you might want to
> consider that port just as a development feature, even if no one
> actually ever sells a Windows version of their game.
>
> Tim
>
> [1]
https://market.android.com/details?id=com.quickcharge.hamster.free
>
> On 7/10/2011 3:28 PM, Patrick Meehan wrote:
>> We just launched an open beta of Moai Cloud, a free to use platform
>> for deploying Lua scripts as RESTful web services. It runs on AWS and
>> is powered by a Mongrel2, 0MQ, MongoDB stack. The project is still in
>> its infancy, but please check it out if you're interested:
>>
www.getmoai.com.
>>
>> There's also Moai SDK, an open source C++/Lua based game engine. It
>> isn't required for using the cloud service, but if mobile game
>> development is your thing you may want to check it out too. You can
>> download cross-platform binaries for Windows, OSX, iOS and Android
>> from
getmoai.com. The source tree is at
>>
https://github.com/moai/moai-beta. There's a contributed Linux build
>> and 64-bit compatibility patch that we'll be folding into the main
>> project soon. The SDK is released under the CPAL license.
>> Contributions and feedback are always welcome. :)
>>
>> Cheers,
>> Patrick
>>
>
>
>