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- Subject: Re: Hmm. Why no binaries?
- From: Lorenzo Donati <lorenzodonatibz@...>
- Date: Wed, 14 Sep 2011 06:24:43 +0200
On 14/09/2011 5.11, Gerry Weaver wrote:
[...]
Okay. I don't mean to ruffle any feathers, but here's the thing. Lua is
very dependent on C/C++. Lua gets most of it's functionality from C/C++
libraries. I'm starting to get the impression that a few folks
think/wish they could somehow ignore C/C++ and exist in a world where
they don't have to know or care about C/C++ and building C/C++ code.
Unfortunately, in my opinion, Lua is so dependent on C/C++ for even the
most basic facilities, that it's really not possible.
Yes, I think you're substantially right, even if this is somewhat a
pity. I started learning Lua a couple of years ago because it was
embedded in my favourite editor (SciTE) and I had never heard anything
about it at the time. Although I had been an active SW developer (Java
mainly), I hadn't touched a line of serious C for ~15 years (actually I
had used turbo C under DOS!), so it came to me as a bit of a surprise
that to cope with some problems in Lua you had to resort to C. Well for
me that was an opportunity to revamp my C skills, but that's another story.
Yes, if you read the manual and PiL you quickly understand the tight
relationship between the two, but it is not immediately apparent that
even for something basic you have to resort to C (e.g. recompling Lua to
make its dll use the same CRT of a library or vice versa - on Windows I
mean).
This comes as a surprise if your are on Windows and if you are used to
other languages with "batteries included" (e.g. Java or Python). And it
comes as particularly inconvenient for novices since Lua has almost no
battery, although its facilities are quite powerful (in some cases I
would say strikingly powerful, for such a tiny language!), but they
require some understanding, so probably they are not suited for people
with little programming experience [1].
As I said this is a pity IMHO, because when you get the hang of it, Lua
is one of the most fun languages I ever programmed in (among which, at
various expertise level, FORTRAN, C/C++, Forth, various BASIC dialects,
assembly, Javascript, Python, Java, Pascal). And there are many
non-programmers who may be "exposed" to Lua (because Lua is embedded in
many places) who could be scared off by this "dependency" [1].
But in some way this is a "having a cake and eat it too" problem, since
many of the benefits of Lua (and its intended design) stem from this
tight relationship with C, as the cool guys on this list demonstrate
every day.
>I'm not
recommending that everyone run out and become an expert in C/C++
programming. However, having the ability to resolve simple compile/link
errors is going to enhance the Lua experience immeasurably. No one would
expect this to happen overnight. Give it a try and ask questions if you
run into problems. I hope y'all hang in there with Lua. It's an awesome
language. However, if you are violently opposed to the idea of learning
the basics of C/C++ and building C/C++ code, perhaps Lua is not the
right choice for you. I think Visual Basic or Java might be much better
options. Then again, I'm sure there are those who would vigorously
disagree with me.
The big problem is that C/C++ is *hard* (and probably harder on
Windows). A newbie in programming (not only in Lua) would have a very
hard time in getting right the basics of C by self education (which is
one of the usual path of people approaching programming), unless he/she
is very smart and/or determined. Let alone C++, which sometimes reminds
me of a mouse with a gorilla on top!
Compile/link/run is not so an easy concept for absolute beginners,
especially when you run into issues, such as C toolchain not finding a
symbol. Even the terminology used in the error messages is hard!
Therefore either a newbie is so lucky that he types "make" or "make
install" and everything goes right, or he is left puzzling about what to
do, besides crying for help.
Of course a developer (even one who haven't ever touched C in his life)
shouldn't have such big problems, especially because this list is always
very helpful.
Probably the real question should be why C/C++ programming should be so
hard, but that's a question for another mailing list :-)
Thanks,
-G
Cheers.
-- Lorenzo
[1] There was an interesting old thread about the suitability of Lua as
a first programming language:
http://lua-users.org/lists/lua-l/2009-09/msg00539.html