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On 11-10-19 08:42 AM, Enrico Colombini wrote:
On 19/10/2011 13.54, Patrick Mc(avery wrote:If Python runs something in 200ms and Lua runs it in 50ms I don't care, it's still a blink of an eye.In a game environment, for example, 1 ms per frame could be way too much. Same thing for memory, in many embedded applications.I fail to understand this drive to "let's change Lua to make it the same as any other generalist language".
Hi EnricoActually I don't want to change Lua per say, it's just that with all the module discussion I feel that a large part of the list is arguing for the wrong sort of things. I think that there should be more attention paid to making it simpler to use. Perhaps that puts me in the anti-module camp but if it does, I don't think the revision goes far enough to bring it to the easy of use of python/import, PHP/include.
Again I don't understand the internals and if this sort of thing will cause too much overhead then it's pointless as Lua has to find some safe space between the fat/feature-rich languages.