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- Subject: Re: Using L in a function called via LuaJIT.FFI
- From: Alexander Nasonov <alnsn@...>
- Date: Thu, 27 Oct 2011 16:15:32 +0100
Mike Pall wrote:
> Well, there's a reason the FFI doesn't provide for a way to access
> the current lua_State pointer ... what you're doing is not safe.
What's what I suspected.
> - When the FFI call is compiled, the global state is not in sync
> at all. Calling back into the same Lua state (or any coroutine
> of it) will lead to weird crashes, GC assertions and so on.
>
> - When the FFI call is only interpreted, the global state is in
> sync, but the current Lua thread (coroutine) is not reentrant,
> i.e. you must not use lua_*call on it. It'll cause more subtle
> crashes if you violate this rule.
Very interesting. Can it be documented on ffi pages, please?
> OTOH, if you ...
>
> - Create an extra coroutine and anchor the Lua thread object
> somewhere
>
> - *and* run your callback only on the associated lua_State pointer
>
> - *and* make sure the FFI call to the outer event loop (or whatever)
> is not compiled,
>
> ... then this ought to be safe (famous last words).
>
> To make sure the FFI call to the event loop is not JIT-compiled,
> use jit.off(func) for the surrounding Lua function.
Thanks, I'll try it.
> Another option is to call back into a separate Lua VM instance,
> obtained with luaL_newstate() + luaL_openlib(). This is completely
> safe, but you'll need to explicitly pass around code and data.
> See: http://lua-users.org/lists/lua-l/2011-01/msg01579.html
Yes, that should be completely safe. I'll give users a safe option but
for testing purposes I'd like to have access to the main state.
Many thanks for the help,
Alex