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Do you think C has to adatp to LUA? don't you think the other way arround should be a smarter approach?
>Sometimes they are the Client, and the Client may not want ...
Do you really think today’s LUA target are the mining engineers that do not want to learn a 0 based array??? or probably the game industry 90% based on C/C++ solutions??? >Personally, it seems a bit silly to worry about 0-based indexing. You
>can't judge the sophistication of a language by the fact that it does >not resemble some 'real programming language'. Don't get me wrong I love LUA as far as I can integrate it with C/C++ and the 1 based arrays makes things harder and generate errors mostly when used with LuaJIT...
--- On Mon, 6/18/12, steve donovan <steve.j.donovan@gmail.com> wrote:
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