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- Subject: Re: key-value table from c side
- From: Philipp Kraus <philipp.kraus@...>
- Date: Mon, 3 Dec 2012 22:56:23 +0100
Am 03.12.2012 um 22:44 schrieb Coda Highland:
> On Mon, Dec 3, 2012 at 1:47 PM, Philipp Kraus
> <philipp.kraus@flashpixx.de> wrote:
>> Hello,
>>
>> I use lua_createtable for push std::vectors to my Lua function, it works
>> well.
>> I would like to push also the std::map as key-value structure to Lua,
>> so I have got
>>
>> lua_createtable(m_lua, p_map.size(), 0);
>>
>> for( typename std::map<std::string, int>::const_iterator it = p_map.begin();
>> it != p_map.end(); ++it )
>>
>> {
>> lua_pushstring(m_lua, it->first.c_str());
>> lua_pushnumber(m_lua, it->second);
>> // should here a pop call on the stack?
>> }
>> // should here also a pop call on the stack?
>>
>> Which calls must be added, so I can use a table in the script, that has a
>> structure
>> table["key"] = value ?
>>
>>
>> In this case another question is occured: Can I used also a std::multimap?
>> So can Lua handle tables with
>> duplicated keys or must be the keys unique?
>>
>> Thanks
>>
>> Phil
>>
>
> You'd use lua_setfield() after those two pushes, and that'll pop them
> for you, and Lua keys have to be unique. Check the docs for more
> details.
Thanks, but how can I use the setfield with a map like std::map<int, std::String>.
setfield need a char value.
Thanks
Phil