[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: CGILua vis-a-vis Javascript
- From: Tim Mensch <tim-lua-l@...>
- Date: Wed, 02 Jan 2013 11:05:07 -0700
On 1/2/2013 8:58 AM, Javier Guerra Giraldez wrote:
> is it worth it? recently i've seen some projects that boast about
their "desktop binary" part, and it turns to be a 20-line C file that
just opens a non-network webkit frame and loads an included JS file.
most of the multi-phone-OS frameworks work similarly. Lua in NaCl with
an easy enough DOM interface would be a good way to package GUI apps
written in Lua. Not so capable as using Qt, but easier to write for
some. -- Javier
There's a product called MoSync [1] that seems to include some Lua
support [2]. The core concept seems to be that you create your UI in
HTML5, but you can easily hook up to C/C++ (and, by extension, Lua). If
you don't want GPL2, the only drawback is that the licensing is weird:
There's a free one year license you can "subscribe" to, but no guarantee
that after a year it will still be free (or even available to you to use).
It looks like they started with PhoneGap and added a bunch of
development tools and a C++ API. I personally think this approach is The
Future: In my opinion, HTML5 is the only cross-platform GUI API that is
even halfway decent on all platforms. Qt is the next contender [3], of
course, but there are probably 10000x as many artists who can develop UI
directly in HTML5/CSS3 using one of the dozens of popular tools for that
job as there are who could develop UI in Qt.
Tim
[1] http://www.mosync.com/
[2] http://www.mosync.com/mobile-development-forums/technologies/lua
[3] Flash doesn't count in my opinion. Aside from being a technology
obviously on the way out, it's not available on iOS or recent versions
of Android, and though you CAN jump through hoops to make it run there
using Alchemy/Air, you don't get easy access to native (C/C++ and
ObjectiveC or Java) code from that approach, which severely limits what
you can do with it. In particular, 99% of third-party libraries
available of iOS or Android are only available as binaries (or JAR
files) you can link in to your native app, which (I believe) would be
unusable by Flash, so no ad support or analytics for your Alchemy-based
project.