Hi,
How do you debug your Lua scripts?
When using C++, the IDE shows us the contents of the variables, we can insert breakpoints, and so on.
But when the game is written in Lua, it's more difficult to track the flow.
For example, we spent almost a day looking for the cause of a seg fault, if we had a tool, perhaps we would spent only some minutes.
Is there any tool that allows us to insert breakpoints in Lua scripts?
Thanks
Jose