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- Subject: Re: Looking for examples: animation with coroutines
- From: Michal Kolodziejczyk <miko@...>
- Date: Sun, 03 Feb 2013 04:31:20 +0100
On 01.02.2013 21:33, Peter Slížik wrote:
> Hi,
>
> recently, I spent quite a lot of time studying various internet
> resources on coroutines, continuations, and other related topics.
> There's one thing that many authors hinted upon repeatedly, but nobody
> cared enough to give any particulars. They unanimously wrote that Lua
> coroutines are often used to implement the behavior of character in
> computer games.
You need a coroutine scheduler, which will "magically" manage them for
you. Check out lua-sched or lumen:
https://github.com/SierraWireless/luasched
https://github.com/xopxe/Lumen
> I have quite a hard time imagining a concrete implementation. Is
> somebody on this list familiar with this topic enough to give a few
> pointers, book references, or an example maybe?
Here is a simple working example for love2d:
http://love2d.org/forums/viewtopic.php?f=5&t=14166
Regards,
miko