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- Subject: Re: Looking for examples: animation with coroutines
- From: David Warman <dwarman@...>
- Date: Tue, 5 Feb 2013 10:36:10 -0800
Message: 1
Date: Mon, 4 Feb 2013 16:22:39 +0400
From: Alexey Baskakov <alexey_baskakov@hotmail.com>
Subject: RE: Looking for examples: animation with coroutines
To: Lua mailing list <lua-l@lists.lua.org>
Message-ID: <DUB002-W61E462DB789BB67F1DD2BF94010@phx.gbl>
Content-Type: text/plain; charset="koi8-r"
Hi, Peter!
> On the other side of the Lua/C wall we have a C/C++ programmer, who's
> thinking in low-level terms - frames, timing, callbacks, etc. As it
> turns out, my biggest problem was to understand how this gap between
> two programming paradigms is bridged - I knew only that coroutines were
> the recommended way. With my current understanding (I didn't have the
> time to study all the projects you guys linked to yet)š
Take a look at http://github.com/loyso/LuaCSP
It is intended to fill the gap you described. It contains internal coroutine scheduler
(big steps evaluator, in fact) and much more.
Alexey.
I wuld rather see this with the same licencing as Lua. GPL is a minefield. Especially in the secretive games business.
Otherwise great!
- David Warman
--
- David Warman