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Dealing with specific address ranges (VGA framebuffer, for example) is
harder. Not sure if it's possible to "inject" memory areas like that
without upsetting the GC. Not sure if it's much point either, without
a bunch of array types and similar, so you can actually map meaningful
operations onto those memory blocks. The typical, nice and easy way
would be to just use a native library for that - a bit like how
ancient BASIC dialects used PEEK/POKE and the like, only a bit more
structured. :-)