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- Subject: Re: Lua-C++ Question
- From: Tim Mensch <tim-lua-l@...>
- Date: Mon, 25 Feb 2013 11:54:08 -0700
On 2/25/2013 3:36 AM, TheGreat Guru wrote:
The reason i dont want to use lua is because i use Windows (yea i know
!) and as a newbie i cant find any STEP by STEP tutorial on how to use
it . The API on the other hand is something that i am , at least ,
familiar with , not good but decent . Anyway , thanks for "wasting"
your time to reply to me ! Cya ... Nik !!!
I use Windows as a primary desktop and development environment, and I
didn't imply I was wasting my time.
But based on your other answer, it looks like I was answering a question
that was MORE than you needed to know. You could hand-wrap the classes
using standard Lua wrappers. [1]
You can use ANY of the binders to do what you want. I still don't
recommend tolua++; LuaBind is really easy to use and will work the way
you need it, though. And there is a basic bit of instructions as to how
to install on Windows [2].
SimpleLuaBinder [3] may be a bit easier to use for a newbie (no Boost
requirements), though it's not as powerful. You'll need to install
Premake [4] to get it working, however.
I suspect that there isn't a step-by-step guide that will handle your
needs if [1] doesn't help enough, and that if you feel you need one,
that you'd have more luck using one of the existing wrappers. Pick one
and try to get it to work; if you get stuck, then ask specific questions
with detailed descriptions about what you've tried.
Tim
[1] http://lua-users.org/wiki/BindingWithMembersAndMethods
[2] http://www.rasterbar.com/products/luabind/docs.html#windows
[3] https://code.google.com/p/slb/
[4] https://en.wikipedia.org/wiki/Premake