>> Thanks, Paul. That was a useful piece of the puzzle, since new
LuaSocket is building >> everywhere else fine (except for failing the
reconnect-when-not-reusing-address test >> consistently). However,
the result (also 5.2, XP SP3) seems broken; it cannot do a >> simple
localhost server/client connection reliably, but can do an explicit ip
address.
> I noticed one strange thing when I was testing
Lua52/luasocket with mobdebug: I couldn't > get socket.connect to work
between two Lua52/luasocket nodes running locally. I could > connect from
Lua51/old-luasocket to Lua52/luasocket or vice versa, but not between
two > Lua52/luasocket instances. socket.connect4 worked correctly though
(this is the new > method in "unstable" luasocket).