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- Subject: Re: LuaSQLite3 compile error
- From: Rob Kendrick <rjek@...>
- Date: Tue, 18 Jun 2013 13:52:42 +0100
On Tue, Jun 18, 2013 at 02:48:39PM +0200, steve donovan wrote:
> On Tue, Jun 18, 2013 at 2:39 PM, Rob Kendrick <rjek@rjek.com> wrote:
>
> > This has not been true since 1999. :)
> >
>
> So true, but MS are quite clear on the subject: they're only interested in
> C++.
>
> On that subject, what common pitfalls await a brave soul who compiles Lua
> extensions written in 'modern' C with MSVC as C++? (Yes, I do know they're
> different languages; I just want to know how far one can push this...)
I know that shared objects under Windows are an exercise in unspeakable
horror, suffering and self-defilement, but I'm assuming the ABI is
stable enough that you can just use a competent compiler when compiling
stuff written in C, and use MSVC if you really must for C++?
B.