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- Subject: Re: Empty? No. Array? No. Has? Yes.
- From: Mark Hamburg <mhamburg.ml@...>
- Date: Fri, 5 Jul 2013 10:40:58 -0700
Fixing the "problem" with an ax. Just come out and say that Lua doesn't have arrays. Get rid of ipairs. Get rid of #. Get rid of table.insert, etc.
If you want to iterate an array-like table use:
for i = 1, n do
local v = t[ i ]
-- process entry i with value v
end
It's your problem to figure out n.
This solution is, of course, trivial to implement. Arguably, you have it today since it just avoids use or some features.
But it is also a pain. How do we find n above? One answer is maxn. If we are going to iterate the whole array, this doesn't make the time complexity any worse.
What this won't handle and is where the generic encoding solutions may run into trouble is not holes in the middle but holes at the end.
To resolve that, we can introduce a magic value and then bring # and ipairs back provided that one understands the need to either not have holes or to use the magic value to have them work "correctly".
Or we can introduce an array module that gives us a structure with the desired semantics.
The latter seems cleaner. I would probably resist bringing back ipairs on the basis that it is only sensible for arrays and hence should be array.ipairs. The argument for the length operator is probably one of efficiency of execution and notation, but I'm not fully sold on it. (They can come back/stay but they would probably exist under a compatibility switch.)
Simple but also arguably dramatic in a way that isn't necessarily warranted.
Finally, one addition in support of any of these answers that might be good is a __type fast metatable field that type would check with rawtype taking over type’s current role. That way, one could check to see whether something was really an array as opposed to just a table (or a userdata depending n implementation).
Mark