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On Mon, Apr 7, 2014 at 10:18 AM, Christopher Berardi <cberardi32@gmail.com> wrote:This is something I have posted about (in want of) before. Here is what I came up with: https://github.com/Pogs/lua-snippets/blob/master/import.lua
On Apr 7, 2014 12:57 PM, "steve donovan" <steve.j.donovan@gmail.com> wrote:
>
> On Mon, Apr 7, 2014 at 6:43 PM, Christopher Berardi
> <cberardi32@gmail.com> wrote:
> > I would like to see a comprehensive (3rd party) math library for Lua, one
> > that could be used for a wide variety of mathematical disciplines instead.
>
> Well, there's lhf's lmathx, binds the extra C99 functions. Then
> things get ... complicated, because people have different mathematical
> needs.Getting a common and useful subset for a sizable userbase is the tricky part. Or, fill a niche market. My areas of interest are not the same as other peoples which are different yet again from some else. But a stab at it may give me something to do.
> > I'll also put myself with those who want a more robust and expressive
> > require function.
>
> But precisely what does this mean?For one example of expressiveness, and I know its been beaten to death before, would be akin to Python's import statement:
import module1
import module2 as m2
import module3, module4
from module5 import func1, func2
...
It works by declaring globals, not locals. Locals are allocated at compile-time (when Lua source becomes Lua bytecode). If require were made into a Python-like import it would be nice if it could support this form for declaring and assigning locals (your last example). My import.lua works mostly for the "make your own _ENV" way of doing that. In fact I almost want to call it table.import().~ hope that helps ~