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- Subject: lua scripting implementation
- From: "Littlefield, Tyler" <tyler@...>
- Date: Fri, 06 Jun 2014 19:04:12 -0400
Hello all:
I've stepped away from this project for a while in terms of the
scripting portion because I was getting a bit lost in implementation.
What I wish to do is expose some APIs to the scripting engine so that
content can be added through my game engine. This is essentially a mud,
so the APIs exposed are for adding and modifying rooms, etc.
I was hoping that perhaps someone could take a look at my code and just
provide some pointers, or let me know if there's a better way to do what
exists already. Most importantly, I'm curious if there are any good
sandbox implementations using lua5.2, as setenv in 5.1 seems to be
deprecated.
Most of my lua specific code can be found here, in scr_*.cpp:
https://github.com/sorressean/Aspen/tree/master/src/scripts
I'm sorry for the direct link--I did not want to provide a couple
thousand lines of code as an example. Any information would be greatly
appreciated.
Thanks,
--
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave.