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On Wed, Jun 25, 2014 at 7:21 PM, Sean Conner <sean@conman.org> wrote:
> It was thus said that the Great David Demelier once stated:
>> Le 11 juin 2014 10:30, "Axel Kittenberger" <axkibe@gmail.com> a écrit :
>> >
>> > But a switch statement in most script languages (like in Javascript) is
>> syntactic sugar for if/else! That has always been the argument from the Lua
>> team to why there is no switch statement in Lua. Not like for example in C
>> where it is in fact a computed goto.
>> >
>>
>> Unfortunately it still does not explain why there is no continue in Lua but
>> break exists. This is one of my major hate.
>
>   This is a topic that pops up from time to time, such as back in 2010:
> http://lua-users.org/lists/lua-l/2010-02/msg00491.html
>
>   The result seems to be that continue in the presence of repeat/until is
> undefined.  The example given:
>
>         repeat
>           if cond then continue end
>           local t = 1
>           ...
>         until t == 4
>
> "continue" will skip ahead to the conditional, but when cond is true, then t
> is undefined (locals in the repeat/until scope don't go out of scope until
> after the until statement).  You might say that's okay, t returns nil, but
> what about this?
>
>         repeat
>           if cond then continue end
>           x = { y = { t = 1 }
>          ...
>         until x.y.t == 4
>
> you'll error out with an undefined reference (contrived, yes).  That was
> apparently enough of a concern to keep continue out of Lua.
>
>   -spc
>

Team Lua actually sidestepped this problem for `goto`s by forbidding
to jump into the scope of a local variable. The same restriction could
have been used for `continue`. It could still be used, actually ;-)

—Pierre-Yves