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- Subject: Re: Making Lua state internal random seed optional?
- From: William Ahern <william@...>
- Date: Tue, 29 Jul 2014 12:21:51 -0700
On Tue, Jul 29, 2014 at 05:06:12PM +0200, Benoit Germain wrote:
> Unfortunately I can't sort something like this (my data is more complex
> than that of course, I have 600 lines of simular Lua code per settings
> file):
>
> ["pushForceCurve"] =
> {
> ["param1"] = -4,
> ["param3"] = 0.502515,
> ["param2"] = 2
> ["centerOfMassOffset"] =
> {
> ["x"] = 0,
> ["y"] = 0
> },
> },
I usually sort it in Lua. I have a sorted_pairs functio which I use when
writing out table data to file. For example,
for k,v in sorted_pairs(t) do
-- write table data out
end
Here's the sorted_pairs function:
local function sorted_pairs(t)
local keys = {}
for k, _ in pairs(t) do
keys[#keys + 1] = k
end
table.sort(keys)
local i = 0
return function ()
if i < #keys then
i = i + 1
return keys[i], t[keys[i]]
end
end
end -- sorted_pairs