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> That does look interesting, although we’d have to check whether it
> is possible for us to switch to LuaJIT. The last time I looked at it
> that was not possible for lack of 64bit integer support (unfortunately
> Lua’s default numeric type “double” is not at all appropriate
> to our applications, and our Lua 5.1 is configured to use int64_t
> instead, something that Lua is well designed to handle). However it
> seems that in the meantime LuaJIT has gained support for some boxed
> 64bit integers, which might be good enough if well integrated…

(Out of topic) Can you give a brief explanation about why you need
64bit integer support? (I am writing something about the introduction
of integers in Lua 5.3, and it would be good to have some more concrete
examples of why people need 64bit integers.)

-- Roberto