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- Subject: Re: Simulating Lua states in Lua with only 250 lines of code
- From: Sean Conner <sean@...>
- Date: Sat, 27 Jun 2015 04:50:32 -0400
It was thus said that the Great Tim Hill once stated:
>
> > On Jun 26, 2015, at 9:00 PM, Sean Conner <sean@conman.org> wrote:
> >
> > Also, there are programming languages where you can't use all the
> > features. Yes, you can write your own version of printf() in C, but you
> > can't write your own version println() in Pascal. Or your own version of
> > PRINT in Fortran. This isn't meant as an excuse for why Lua is unable to
> > use itself to the full extent, but to show that not all programming
> > languages allow that.
>
> Actually, following up on that, you can’t even do printf(). How do you do
> I/O? At the end of the day the core low-level functions in the C runtime
> MUST be coded either in assembler or using hidden compiler intrinsics to
> generate the necessary operations (such as raw OS calls).
Depends on the system. If the computer uses memory-mapped graphics (for
example, a bog-standard IBM PC from the 80s or 90s in text mode mapped to
0xB0000000 or 0xB8000000 [1] depending upon the video card) then yes, it can
be done in C. But I'm afraid we're straying far from Lua here ...
-spc (Or $0400 on the Tandy Color Computer [2])
[1] Actually, B000:0000 or B800:0000 using the standard 8086
segment:offset addressing mode, which translates to the physical
address of 0xB0000 or 0xB8000
[2] Why do I even *remember* this stuff from twenty-five to thirty years
ago? Sigh ...
- References:
- Re: Simulating Lua states in Lua with only 250 lines of code, Tim Hill
- Re: Simulating Lua states in Lua with only 250 lines of code, Soni L.
- Re: Simulating Lua states in Lua with only 250 lines of code, Tim Hill
- Re: Simulating Lua states in Lua with only 250 lines of code, Soni L.
- Re: Simulating Lua states in Lua with only 250 lines of code, Tim Hill
- Re: Simulating Lua states in Lua with only 250 lines of code, Soni L.
- Re: Simulating Lua states in Lua with only 250 lines of code, Sean Conner
- Re: Simulating Lua states in Lua with only 250 lines of code, Soni L.
- Re: Simulating Lua states in Lua with only 250 lines of code, Sean Conner
- Re: Simulating Lua states in Lua with only 250 lines of code, Tim Hill