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On Mar 10, 2016 7:46 AM, "Ulrich Schmidt" <u.sch.zw@gmx.de> wrote:
>
>
>
> Am 10.03.2016 um 11:42 schrieb Soni L.:
>>
>>
>>
>> On 10/03/16 05:09 AM, Thijs Schreijer wrote:
>>>>
>>>> I never thought I'd say this, but I like the way Visual Basic 6 does it:
>>>> with foo
>>>> .x = 1
>>>> .y = some_local_var
>>>> end with
>>>> I don't remember the exact syntax, but the important part is you still
>>>> included the dot from foo.x, so that distinguished properties from other
>>>> variables in outer scopes.
>>>
>>> While reading up the thread, I had the same thought. I also like that about VB.
>>>
>>> Thijs
>>
>> This can be implemented with .name as being a global access. But you'll need to end your lines with a ;.
>>
>> e.g.
>>
>> do local _ENV = something;
>> .a = 1;
>> .b = 2;
>> end
>>
> There was many suggestions for language enhancements but it seems dificult to enhance this simple and neat language. This with-thing is one of the few ideas that make sense while trying to keep lua simple and clean.
>
> Right now we can code somthing in lua that looks similar to a while statement. (We discusses this some time ago about a case statement.)
>
> From my point of view a while statement make sense to calculate a value (a table reference) once and use it many times to save run time. Also the lua source code may become easier to read in some cases.
> The need to use ";" between statements is no drawback i think. I use this already all the time. (old pascal coder habit) To use whitespaces betwen statements is the one and only lua syntax i dont like.
>
> Ulrich.
>
Using whitespace wouldn't work anyway, since it would be ambiguous:
.a = x
.b = y
Is that ".a=x;.b=y" or ".a=x.b=y"? Of course the latter is invalid, but the parser would have to look ahead an arbitrary number of tokens to discover that.